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Friday 22 October 2010

Purge the Xenos....Easier said than done :S

Oddly enough i'd never actually faced Tau in a game of 40k before, despite playing for a decade and a half. That changed last night at the Games Workshop Liverpool veterans evening when i faced a thoroughly nice chaps Tau force with my Grey Knights.

We played a seize ground mission and at first my Knights shrouding (basically gives them night fighting rules) managed to limit the Tau's shooting for the first couple of turns, although they did manage to blow up my Land Raider on turn 1, but as i was forced to advance to take objectives the distance soon dwindled to a point where shrouding is useless and i felt the full force of Tau shooting.

My opponent fielded a ton of battlesuits and a few rail gun tanks, which promptly decimated my advancing Terminators and Grey Knight squads as their shrouding failed them. Fortunately he suffered some terrible reserve roles and the two troops choices he'd selected didn't turn up until turn 5, meaning i actually managed to seize a draw despite the heavy losses.

But i learnt two things: One, Tau shooting hurts. And Two, Grey Knights are fairly terrible as it stands and desperately need an update. Had i not invested so much cash into them i'd retire them until the new codex is released, but as it stands i like to dust them off every few weeks even if i am playing at a disadvantage. I guess i'd best get used to that now that i'm collecting Dark Angels too.

Speaking of Dark Angels i've made a bit of progress. The flamer biker is done, as are footsloggers. I'll hopefully have pictures up later today.

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